3Dmodeling
"Don't be afraid to experiment and push the limits of your skills. Growth comes from stepping outside of your comfort zone."
- Raf Grassetti -
DJI
Mavic 3
I've recently found an intrest in UAV drone photography, thus I felt it would be appriopitate to model the DJI Mavic 3. I do love to model hard surface objects and especially working with real tagentable items and reverse engineer the model.
Stylized Character
Brain-Bot
I grew on video games, from low-res 8 bit video games to the new super high-def 4K gaming experience, it has influenced my prespective on art and design. Modeling this stylized Brain bot character has shed new light on the hardships of working with 3d character design.
K&N Wrench-Off Oil Filter
The Original Wrench-Off
I collaborated closely with the engineers at K&N Engineering, where my role involved converting the SolidWorks file into a mesh model suitable for texturing and deformation in Cinema 4D, in case adjustments were needed based on art direction.
Beats by Dr. Dre Headphones
Beats Solo3 Wireless
Modeling real life objects has helped me better understand the 3D modeling procedures of basic shapes, blockout, refinement to details. I'm more confidient in my abilities to modleing hard surface objects.
DJI
Mavic Mini 2
I'd model this drone based on the real DJI Mini 2. It was used as a video intro opener for my montage drone videos that I've taken a great interest in as a hobby.
Nintendo Gameboy
Classic Handheld Console
Modeling the classic Gameboy from 1985 was both tideious and pleasureable. I got to really know the surface area of the classic hand held console plus the added knowledge of how to blockout the basic shape to the refining stage of adding in details.